![]() ![]() This will send your character backwards and avoid attacks. If the stun applied to your character is below 100, you can perform a Down Evade by hitting 4 plus any button the moment you arrive on the middle level after knockback. Angling this will angle the movement, but this can only be used once.ĭuring knockback, you can press 6/ 4 plus any button to attempt a recovery. The L1 and R1 buttons can essentially allow your character to move quickly in any direction pressing Up or Down will send your character into a quick ascent or descent. A backdash can also cancel out of a currently charging projectile attack. (?) This can also be performed at any altitude. However, holding E plus 4 will result in a normal backwards dash. During this backstep, your character is still grazing. Pressing 4 twice in quick succession will cause your character to backstep. Forward dashing can cancel out of currently charging projectile attacks when your character is on a high or low level, not the middle. Forward dashing can be performed at any altitude, so you can jump up or down first before dashing. You can extend the dash by holding 6 down. While dashing, your character will graze projectiles, effectively ignoring them. To perform a forward dash, quickly press 6 twice. Once the player leaves the middle line by flying upwards or downwards, they are able to do two dashes (forwards or backwards) and one more vertical movement before being forced back to the middle line. If the player is not dashing, attacking, or blocking, they will naturally gravitate towards their starting height. 7, 8, and 9 will jump upwards, with either a backwards, straight up, or forwards angle, respectively. 1, 2, and 3 will jump downwards, with either a backwards, straight down, or forwards angle, respectively. 6 and 4 move the character forwards and backwards, respectively. Moving around is generally similar for all characters, though each character may have some differences in movement and speed. If both players have the same amount of health and the same amount of Occult Balls, the round ends in a draw. If both players have the same amount of health, then the player with more Occult Balls wins. In the event of a timeout, the player with more health wins. Certain characters may also have additional mechanics represented on-screen. Below the timer at the top of the screen is the Occult Ball meter, which both characters share. ![]() In addition to a health bar, each player has both a spirit meter and a spell power meter. The downwards jump acts the same as an upwards jump, just in the opposite direction. What this essentially means is that not only can you jump upwards, but you can also jump downwards. ![]() Unlike other fighting games, however, battles are in mid-air. In the scenarios, the player can choose one character, where they'll go through a series of stages that contain a battle with another character, or in other words, a boss. However, since all characters are constantly in flight and that there's no physical ground, movement is significantly different from a traditional fighting game. Two characters fight each other on screen with a variety of moves until one player's or opponent's health bar runs out or the timer reaches 0. Urban Legend in Limbo plays like other fighting game in most respects. The number 5 indicates that no direction is pressed at all.Ī number or letter surrounded by square brackets (like ) indicates that the input should be held down. For example, pressing 8 and 6 (or Up and Right arrows) simultaneously would be the same as pressing the number 9. The numbers 7, 9, 1, and 3 indicate the diagonal directions, which can be simulated on a keyboard by pressing the two appropriate direction keys. When describing actions, always assume your character is on the left side of the screen. In this scheme, 6 is forward, while 4 is backwards. This scheme is the same as other fighting games, so if you're familiar with something else, the numbers represent the same things. In addition, character movement will be represented using the button placement found on the number pad of a typical PC keyboard: Please refer back to this chart for other control schemes. In this article, buttons will be described using A/B/C/D/E. The basic default control layout is as follows: ![]()
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